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#include "CXSoundMaster.h" char *buffer; // Sound Buffer long bufferlen; // Sound Buffer Length .... CXSoundMaster soundmaster = m_Map.GetSoundMaster(); long index = soundmaster.StockSound_LoadBuf(buffer, bufferlen); if (soundmaster.StockSound_IsValid(index)) { AfxMessageBox(_T("»ç¿îµå°¡ Á¤»óÀûÀ¸·Î ·ÎµåµÇ¾ú½À´Ï´Ù.")); } else { AfxMessageBox(_T("»ç¿îµå ·Îµå¿¡ ½ÇÆÐÇß½À´Ï´Ù.")); }