var soundmaster = m_Map.GetSoundMaster();
soundmsater.Create(10);
var index = soundmaster.StockSound_Load("C:\\Sound\\First.wav");
if (soundmaster.StockSound_IsValid(index)) {
soundmaster.StockSound_Play(index, 0);
}
soundmaster.StockSound_Delete(index);
soundmaster.DestroySoundMaster();